
Kyang Tia
Matari Exodus
19
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Posted - 2013.04.09 09:20:00 -
[1] - Quote
Hi again, some opinions on the Amarr changes:
The neut bonus is a good idea, and very powerful. It will give players an effective tool against logistics and nano ships. However, as a drone boat, the Geddon with its currrent changes will outshine the Domi and there is no way that is going to change as long as you want to it to be both a drone and a neut boat. Using drones as a main weapon system mitigates many of the problems neutralizers normally have (grid+cap usage). Drone ships do also inherently have powerful defensive capabilites like being less vulnerable to jamming, dampening, frigate swams etc. Look at the Domi: Neuts are already powerful on it, and that's even though it only has 6 highs, no bonus and can't even fit a full rack of heavy neuts due to lack of grid. Giving one ship a bonus to both drones and neuts is therefore going to make it pretty overpowered.
I also have to agree with many of the previous posters: To me as a rather old player, drones seem a bit un-amarrish. I like flying Prophecies, but when I think of Amarr, I still think of lasers bringing justice to the infidels.
One possible solution: Make the Geddon a turret/neut platform more similar to a Bhaal than a Dragoon. Simply switch out the laser cap bonus for neut range and keep the rof bonus. Keep the 125m-¦ drone bay and compensate with another high slot. Give it 5 hardpoints. 5 lasers and 3 neuts plus drones should do plenty of damage but also eat cap like there's no tomorrow, which would give the ship a weak point for its enemies to exploit. The additional high slot would also make it possible to bring 8 heavy neuts instead of 7 for when you need to break Basi/Guardian chains. You'd lose a large part of the dps though, which the drone variant would no. Seems like a fair tredeoff to me.
I'm not sure about the Apoc. It does anemic dps, but its double bonuses to projection might make it worthwhile in some situations. Younger Amarr players might find it difficult to fit a good PvE boat when no single Amarr BS with cap usage bonus remains. I think a better solution could be found here, but I'm not sure what it might look like.
The Abbaddon change is absolutely fine, imo. Redusing the resist bonus to 4% brings it in line with other bonuses without losing variety in the process. (I'm trusting this will be done on all ships with resist bonuses...) |